If you read the documentation you'll get some info on how to do that. Basically you have to download DS4 and then download an N-Rage System: This guy has an N-Rage system that works and also shows how to install it thats how I use my PS4 controller for it. You then place the file in the profile directory inside Dolphin. ini file yourself you can do so, the structure is like this:ģ) Save the file with the profile name is the prefix e.g 'ds4' and the suffix '.ini' make sure you have all file types selected so it doesn't save automatically as a '.txt' file. Cant wait to get on that SM64 Speedrunnin tip.I also figured out that if you want to code the. You also mentionned 'assigning the controller to PJ64'. :/), is there something specific I should be looking for when calibrating? Tried calibrating (I think, if it's what they call 'Étalonner' in the french menus, although I'm pretty sure 'Calibrer' is french for Calibrate. Not the case for me, I tried different ranges and it's no different if it's at 1% or 99% GameMaker Studio is designed to make developing games fun and easy. Obviously it detects an input that i'm not actually inputting, hence why the deadzone ajustments would work for one. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. License GNU General Public License version 2.0 (GPLv2) Follow NRage Input Plugin v2.0.
![ds4 controller profile project 64 ds4 controller profile project 64](https://icon-library.com/images/nintendo-64-controller-icon/nintendo-64-controller-icon-7.jpg)
Transferpak support Macros Mempak support Project Activity. im having issues using my ps4 controller with the project64 emulator. That name should be the same for any number of the same type of controller. As I understand it, EmulationStation detects that a controller has been plugged in and checks for a config file that matches that controller’s device id name. Then, as soon as I click any other button, it shows a «Sorry the input selection has already been made» error message. Xinput and Directinput controller support including rumble. You should be able to use a second DS4 without any problems. Slight difference in my situation: no matter if my analog is turned on or off, the first button I'll try mapping will assign to S 0 - (no Z-). Using Super Dual Box Pro, with a dualshock 2 controller, running Windows7 圆4. So to go a bit further with this issue, I'm now in the position where what you told this guys doesn't work. If anyone has any ideas I'll be glad to hear them!
![ds4 controller profile project 64 ds4 controller profile project 64](https://i.ytimg.com/vi/KtR_mtMryhU/maxresdefault.jpg)
By emulating an Xbox 360 controller, many more games are accessible. With the first one, whenever I click a key to assign, it automatically sets that key to Z- (if analog is on), or to S0 (analog off) with the latter, nothing will happen at all no matter which button I press.Ī friend of mine has always had the same adaptor (his' is an earlier version, not the "5 Pro", but still.), and it always worked fine for him, so I guess it should be supported, right? DS4Windows is an extract anywhere program that allows you to get the best DualShock 4 experience on your PC. I'm using Pj64 v1.6, and I've tried both the "Jabo DirectInput7 1.6" and the "N-Rage's DirectInput8 2.1.83" plugins. Then for the corresponding controller, just load the file. When youre done editing your bindings, just click on 'Save profile', and itll save that profile to whichever destination you choose. I use the same device/PS2 controller with every other emulator, so I don't think that would be the problem. If youre using the latest public release, you should be able to pull this off. I map Start to the Saiteks R2 shoulder button, and the Z trigger to the L2 shoulder button. That only leaves the Z trigger and Start. I have been scouring the internet for how to setup N64 USB controllers with the newest project 64 emulator and ALL instructions available so far that I have found do NOT help at all, including this one. The analog stick, d-pad and L & R shoulder buttons also get mapped to where youd expect. I'm trying to use a PS2 controller USB adaptor ti play on Project64 ("TigerGame PS/PS2 Game Controller Adapter" as shown on Windows XP control panel, though on the device itself it's written "Super Joy Box 5 Pro"), but it ain't working. I map the A, B and C-buttons to where they go on an N64 controller. Anyway, I'd really appreciate if anyone could give shed some light.
![ds4 controller profile project 64 ds4 controller profile project 64](https://www.psproworld.com/wp-content/uploads/how-to-use-xbox-360-controller-on-project-64-youtube.jpeg)
Hey, sorry for creating an account just because I needed help.